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using these categories. Then we discuss high and low levels of each category. With that, let's list them.
+Level of Audience Interest +Level of Impossibility +Level of Believable Impossibility +Level of Magical Illusion +Level of Believable Action +Level of Surprise and Shock Value
In a sense we are worried little about the entertainment value of magic. If the magic is done well and the level of each category above is high or even just moderate, the audience will experience:
An emotional response that includes fear, danger,wonder, apprehension and humor.
An Al Schneider principle of all of this is that people come to see phenomena. This suggests that if the audience sees unique or significant phenomena, the audience will feel an emotional response of wonder that can be accompanied by fear, feeling of danger, apprehension and humor. While
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the goal is not entertainment, per se, the audience will be entertained.
Perhaps the content of the highlighted line is the way to measure the success of a magic performance. How much wonder did your performance elicit? Did your performance invoke a feeling of danger or fear and so on? And does the audience want to see more? However, the point of this article is that these emotional responses will be high if the level of each of the items listed above is average or higher.
This brings to mind my experience with a trick called Expansion of Texture. It is a very old trick that I have modified obeying many of my principles. What comes to mind is the response produced when the trick is performed. A coin apparently penetrates a handkerchief while held by a spectator. Fifty percent of the time the spectator holding the handkerchief when the tick is performed simply freezes at
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